![]() ![]() The only way to describe Bryce’s interface is “a kid’s box of toys”. I have been with Bryce now since Bryce 3D – too long! But now, after a couple of weeks of actually using the program, I have to confess that I enjoy it very, very much. ![]() As an example the user interface:ĭefinitely some simarlarities! I admit, I disliked the Vue interface at first. The university provides a mechanism for me to look at and *play* with all sorts of toys and that is where I encountered Vue 8. Running a computer centre means that I have access to wonderful programs used in the training of the medical students. Medical students have a lot to do with anatomy and detailed data about human physiology. Working in my “real” life I run the computer centre for the students of the medical faculty of a big university in South Africa. In a nutshell the title of this posting says it all… “Vue 8 – what Bryce 7 *should* have been”. I have been looking at Vue 8 (formerly Vue Esprit and now available in 11 different versions/packages) and I am impressed with what I see. Rendering optimization - we will look at those areas in Vue that cause longer render times, and will discuss ways to create more render-friendly scenes.I feel completely unashamed to say that I have been looking at another 3D package other than my beloved (perhaps that should be in the past tense) Bryce. We'll also take a look at synchronizing the Vue camera to cameras from other software. ![]() Projections and camera mapping: We'll see how it's possible to drastically reduce animation render times by projecting parts of the scene onto planes. Vue and compositing - We'll take a look at Vue's powerful multi-pass rendering and learn how to take advantage of the various passes by improving a Vue render in a Nuke compositing session. The function Editor - We will dig deep inside Vue’s powerful node-based function editor, and learn how to create elaborate terrains and materials using fractal algorithms and filters.Īnimation - The curve editor, animation render settings, wind and breeze, ventilators, animating clouds, water waves, tracking and linking. We will also create water material and explore transparency, refraction and murkiness. Materials and natural distribution - We will create textured and procedural materials and layer them using natural distribution rules. Terrains - We’ll go through the different terrain types (height field, procedural, large scale and infinite), and explore terrain hand-sculpting and erosion techniques, as well as basic function editing, and spherical terrains. We will devote most of the lesson to the Spectral atmosphere and volumetric clouds, and will also take a short look at the standard model and environment mapping. We’ll explore the different approaches to setting up EcoSystems, from free-hand painting to defining distribution and interaction rules.Ītmosphere and lighting - Mastering the atmospheric models in Vue is essential for achieving good looking renders. Plants and EcoSystems - After examining Vue’s SolidGrowth plants, We’ll take a close look at Vue’s fantastic distribution system. Then we’ll build a simple scene, which will allow us to get familiar with the interface and various editors. Introduction to Vue - We will look at some of the strengths and unique capabilities of Vue. He has written Vue tutorials for various publications, including 3D World Magazine (for which he is a regular contributor), and has created many sample scenes for Vue xStream, Infinite and Esprit. Dinur is a true Vue veteran, and has been using the app extensively since version 2 in numerous projects. He has created visual effects for films such as "Clash of the Titans", "Salt", "Transformers: Revenge of the Fallen", "Surrogates", "Terminator Salvation", "Star Trek", "Iron Man" and "Indiana Jones and the Kingdom of the Crystal Skull". Keeping in mind the needs of matte painting and compositing, we will also explore Vue's extensive multi-pass rendering, matte generation and export options.ĭinur has worked for several years a senior digital artist at ILM Singapore and at Framestore NY, and is currently compositing supervisor at Brainstorm Digital NYC. ![]() We will first cover all of the main aspects of Vue - the different atmospheric models, polygonal and procedural terrains, EcoSystems, animation, materials and plant editing, and then dig deeper into more complex areas such as fractal functions and multi-layered shaders. Vue has gained a prominent position in the industry as a tool for creating rich and detailed 3D natural scenery and there's an ever-growing demand for competent Vue artists. From creating assets for matte painting and compositing to animating and rendering complete 3D scenes. Taught by Eran Dinur, this course offers a comprehensive approach to learning Vue, with an emphasis on workflow and techniques needed for effectively using it in various professional production scenarios. ![]()
0 Comments
Leave a Reply. |